Innovator, a leader and mentor, ever inquistive and curious, motivated by quality and creative problem solving. An expert developer with 10+ years experience building compelling rich media experiences online and offline. A general technologist with a wide range of knowledge from building sustaintable dev teams to IT infrastructure management to developing and deploying interactive installations.
Hired and moved from The Netherlands as Interactive Developer in 2003, promoted to Technology Director in 2007.
Second Story concepts, designs, and develops interactive media experiences in diverse formats that enchant, inform, and entertain—pioneering ever more effective ways to inspire wonder and connect audiences to ideas and information.
While at Second Story I have seen the studio grow from 8 to 30 members, I play an ongoing critical role in building and leading the development team. We started with 2 in 2003 and have now grown to 9.
Providing vision, leadership and management of the technology team at Second Story, including engineers, developers and system administrators.
Responsibilities include hiring, resource allocation, performance reviews, code quality and development process, IT infrastructure management. Play a key role in defining application and use of technologies per project.
Provided technical leadership over all projects at Second Story including Library of Congress New Visitor Experience, Walt Disney Family Museum, Grammys Museum, Gettysburg Visitor Center and the Bank of America Data Mirrors installation.
ActionScript and C# developer on award winning websites and installations. Drove professionalization of coding practices and process allowing the Studio to deliver more complex interactives without sacrificing quality or user experience. Promoted to Technology Director.
Continuously pushed the envelope of Flash development with sites like Thomas Jefferson's Monticello Explorer and AIGA Design Archives. Creating hybrid Flash / c# / DirectShow installations, linking high quality video delivery with Flash interactivity and creating group interactive experiences through networking multiple workstations.
Co-founded Rubberduck in 2001 with the goal of developing software tools for developers.
Software developer on the Screenweaver 3 product, built e-commerce website to sell Screenweaver and maintained support forums. Screenweaver 3 since evolved into SWHX an extention to the haXe project. Screenweaver 3 had a feature set very similar to Adobe Air, allowing Flash developers to build desktop/offline Flash applications.
Flash / Backend developer on flashcomponents.net (now defunct) one of the first websites hosting components for Flash developers.
Software developer on the ShareAMP product (now defunct), a c++ application that allowed multiple users to control playback on a shared music library. Responsible for building a multi-threaded socket server and client implementing an xml command protocol.
IT consultant on groupware and email systems for the ABN Amro bank (London) and Heineken (The Netherlands)
Bachelors in Engineering with focus on Technical Management (Dutch:Ing. Technische Bedrijfskunde)
Hogeschool van Utrecht, Utrecht, The Netherlands (1998)